Base Filter Algorithm

Filter 基础滤镜算法 Brightness 白平衡滤镜 varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float brightness; void main() { lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); gl_FragColor = vec4( »

shader 内设函数

radians(degree): 角度变弧度; degrees(radian): 弧度变角度; sin(angle), cos(angle), tan(angle) asin(x): arc sine, 返回弧度 [-PI/2, PI/2]; acos(x): arc cosine,返回弧度 »

Intsall opencolorigo && openimageigo

OpenColorIO bindings for Go OpenColorIO (OCIO) is a complete color management solution geared towards motion picture production with an emphasis on visual effects and computer animation. »